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3/22/22 - Gaming in a Non-Euclidean World
I felt like taking a moment to write a little about a game I've been waiting for that just came out on Pi Day. It's called Hyperbolica and was developed by the creator of the CodeParade YouTube channel.
The whole game revolves around the concept of a world based on non-euclidean geometry. From what I understand, a non-euclidean world would differ from our own in more than a few ways.
First off, our perception of depth would be greatly altered. Far things about appear closer and vice-versa. The playlist of videos to the left can articulate the concept clearer than I can.
I found this hyper-dimensional experience fascinating and just wanted to give CodeParade a little shout out!
Since that game's release, I've only logged about a half-hour of play-time. It's bright with beautiful graphics and minimalist design with a killer soundtrack. I found the game play a bit challenging; especially the level games as well just traversing the non-euclidean surface, but I definitely enjoyed the experience of maneuvering through this mind bending world.
I've linked a playlist of the dev-logs by CodeParade including the official trailer and release video if you're interested in exploring the world of Hyperbolica!
3/28/22 Update:

Games like Hyperbolica are part of a developing genre of higher dimensional gaming experiences. I'll be keeping this post updated with more interesting games I find!

Miegakure - Adventure/Puzzle game explores the 4th dimesion.

Great video explaining non-euclidean geometry in games.

3/20/22 - On Music Video Pre-Editing
From organizing takes, to syncing footage to music, to creating exciting and captivating cuts, there's a lot that goes into editing a music video. During my 10+ as a professional video editor, I've found some tricks that streamline the organization process that I'd like to share.
I use a technique that I call, "Take Stacking." This isn't a technique I learned from someone, but I'm sure I didn't invent it. However, over many projects and through trial and error, I've found that this method not only keeps the footage clear and organized, but also makes for quick retrieval if the director is looking for a specific take.
In order to get to the final image you see to the right, I first must go through every piece of footage and isolate the portions with performances (i.e. dancing, lip-syncing to playback). Most of these shots, sans detail shots and close ups, all live within the in and out points of the song.
I take each shot, rename them, and stack the takes from the same portions of the song to create a timeline with every take through every 'scene' in the video.
This essentially turns the editing process into a process of elimination--a method I've found that works best for me rather than going through and taking the best parts from every shot.
At the end of this process, I'm left with a pre-edited rough assembly of the video. From there, it's all about marrying the footage and music to create a 'dance' within the edit.
This method increases speed immensely without wasting time on choosing takes. I can take anything I know won't play in the video and just get rid of it. Then I'm left with the creme de la creme of the footage.
After a few more passes on the assembly, I'll have a first draft rough cut that I'll send to the director to ignite the collaboration phase of the edit.
Soon, after many edit sessions with the director, we are left with a finished product.
The timeline featured in this post is from Adrian Daniel's music video You Slay Me, produced by Brevity Media Company, directed by Joseph Redl, and shot by Mike Digioia. YSM will be the third installment of an award-winning trilogy of videos. Click the links below to see the first two videos.

3/1/22 THE LIST
I am very excited to share an exclusive peek inside my mind! For my first blog post, I'd like to share one of my most valuable resources for inspiration. "The List"  (or Sam's Running List of Really Cool Things) was created as a creative exercise I learned about where the artist compiles a collection of things that inspire them. Here you can find photos, YouTube links, cool websites, articles, and even just some words I liked and found interesting. The List serves as a stream of consciousness type of document that is ever growing.
If I ever find myself lacking inspiration or in a dry spell for creativity, I know that if I check The List I'll immediately find something that inspired me in the past. From there, I at least have a platform to work off of.
I've decided to make The List public to share my inspirations as well as to learn about your inspirations too! Please feel free to comment on this post and let me know if there is anything that absolutely MUST be on The List.
Thanks for reading and enjoy!
To see The List, click Here

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